I just released Acorn 2.3, which has bug fixes, adds guides, has some brush improvements I've been wanting for a long time, and some other new stuff. You can read the release notes for the full details.
For the past couple of months I've been splitting my time between Acorn and VoodooPad, which has been causing a bit of a slow down in development for both. There's so much more room for Acorn to grow, and it has lots more customers and potential so I tend to focus on it more than VoodooPad. VoodooPad is also pretty mature right now, but there's some stuff that I personally really really want in VoodooPad and it's been killing me to not work on it as much as I'd like.
This is really just a bad lead up to me saying I'm going to start working on VoodooPad for the iPad. Actually, I've already started work on it but it is past time to get a bit more serious about it. The iPad is just too fun not to have an app on it. I've also played with VoodooPad on the iPhone, and while it might eventually come to that platform it'll be on the iPad first. The iPad is just so much more exciting to me as a dev than the iPhone. But of course, having code on the iPad will make it easier to put on the iPhone.
Anyway- what about Acorn on the iPad? It's something I'm still considering, but I'd rather focus on making the Mac version the best it can be, before committing to it on the iPad. I've got some ideas and some painting code written for the iPad; so it's not out of the question. It's just a matter of priorities. Which brings me to part two:
Flying Meat is hiring a Cocoa programmer! So if you're in the Everett, WA area (sorry telecommuting is not an option) and that's something you're interested in, shoot me an email and I'll fill you in on the details.